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Escheridia V2.3.2

Changelog

New update time! This one is quite smaller than previous updates but delivers some nice improvements to the shader overall!

---Lighting---

  • Greatly improved lighting
    • Added Lambertian diffuse lighting. Lighting is now properly physically based within a BRDF
  • Adjusted the skylight intensity at most times of day

---Atmosphere---

  • Improved the blending of fog between terrain and sky
  • Improved sun fog visibility
  • Added cave fog transitions
    • Fog now fades out when entering a cave and a new fog will slowly roll in based on the current mood
  • Improved godrays
    • They now have a small cutoff range, making them look and feel less awkward
  • Adjusted the MIE Scattering of the sky to be less intense

---Materials---

  • Improved the handling of metals
  • Fixed an oversight with emissives that resulted in them being less intense than intended and clipping to pure white

Files

Escheridia V2.3.2.zip(82.06 KiB) Primary Download

External resources


Project members

QuirkyPlague

Member


Technical information

License
MIT
Project ID