Changelog
New update time! This one is quite smaller than previous updates but delivers some nice improvements to the shader overall!
---Lighting---
- Greatly improved lighting
- Added Lambertian diffuse lighting. Lighting is now properly physically based within a BRDF
- Adjusted the skylight intensity at most times of day
---Atmosphere---
- Improved the blending of fog between terrain and sky
- Improved sun fog visibility
- Added cave fog transitions
- Fog now fades out when entering a cave and a new fog will slowly roll in based on the current mood
- Improved godrays
- They now have a small cutoff range, making them look and feel less awkward
- Adjusted the MIE Scattering of the sky to be less intense
---Materials---
- Improved the handling of metals
- Fixed an oversight with emissives that resulted in them being less intense than intended and clipping to pure white
Dependencies
Files
Escheridia V2.3.2.zip(82.06 KiB) Primary Download




