Changelog
- Fixed position of amethyst shard in left hand (Vanilla bug)
- Slight changes to
bow.json
- Fixed a couple pixels on some iron tools accidentally not being part of the
iron_ingot.png
color palette - Updated the Ad Astra hammer to the new stick color and made it consistent with the
iron_ingot
color palette - Ability to turn off muddier mud with respackopts
- New emerald texture
- Added (janky, as they aren’t officially supported) dividers to respackopts categories to make it easier to read
- Improved clarity of some options in respackopts menu
- GUI options in respackopts now have their own category for many more options post-1.20.2 (Legacy options will be kept)
- Even more new respackopts options
- Changed cow animations
- Fixed redstone dust z-fighting
- Updated
gamemode_switcher.png
to be more consistent with other GUI elements - Heavily edited
splashes.txt
- Changed the names of the MAVM axolotls to reflect the texture changes (when enabled)
- Fixes inconsistency where the
Sculk
axolotl in MAVM is incorrectly namedSkulk
(the proper spelling of the word) - Ported arrow quivers to work on CIT Resewn
- Ported axolotl buckets to work on CIT Resewn
- Updated
arrow_quiver.png
to the new stick color palette, as it was left behind previously. - Fixed position of seagrass in the third person view
- Redid a lot of the randomized redstone
- Changed
grass_block_top_3.png
&grass_block_top_4.png
- New barrier texture
- Added eating animation support (includes Farmers delight support)
- Added Farmers Delight support
- Made soup/stew not slightly float in your hand in third person (vanilla issue)
- Changed the shears sprite
- Saddle is no longer made out of raw leather
- Changed
diamond_sword
texture - Changed the carrot position in first and third person
- Fixed slight rendering issues with dragon egg
- Added brand new HUD settings (with respackopts)
- Fixed the position of buttons in first & third person
- Added unique button & pressure plate textures
- Fixed inconsistency with the crosshair attack indicator
- Fixed torch culling
- Made the chainmail armor outline consistent with that of iron armor.
- (Optifine or Continuity required) Dirt now has a snow overlay on the side when a snow block is placed on top
- Added new tropical fish bucket textures, changed existing fish bucket textures
- Fixed position of fence gates when in hand (Very weird looking in vanilla)
- New fence textures
- New fence gate textures
- Updated respackopts version
Dependencies
Files
Stellar Tweaks-2.5.0.zip(1.74 MiB) Primary Download