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Changelog

  • Fixed position of amethyst shard in left hand (Vanilla bug)
  • Slight changes to bow.json
  • Fixed a couple pixels on some iron tools accidentally not being part of the iron_ingot.png color palette
  • Updated the Ad Astra hammer to the new stick color and made it consistent with the iron_ingot color palette
  • Ability to turn off muddier mud with respackopts
  • New emerald texture
  • Added (janky, as they aren’t officially supported) dividers to respackopts categories to make it easier to read
  • Improved clarity of some options in respackopts menu
  • GUI options in respackopts now have their own category for many more options post-1.20.2 (Legacy options will be kept)
  • Even more new respackopts options
  • Changed cow animations
  • Fixed redstone dust z-fighting
  • Updated gamemode_switcher.png to be more consistent with other GUI elements
  • Heavily edited splashes.txt
  • Changed the names of the MAVM axolotls to reflect the texture changes (when enabled)
  • Fixes inconsistency where the Sculk axolotl in MAVM is incorrectly named Skulk (the proper spelling of the word)
  • Ported arrow quivers to work on CIT Resewn
  • Ported axolotl buckets to work on CIT Resewn
  • Updated arrow_quiver.png to the new stick color palette, as it was left behind previously.
  • Fixed position of seagrass in the third person view
  • Redid a lot of the randomized redstone
  • Changed grass_block_top_3.png & grass_block_top_4.png
  • New barrier texture
  • Added eating animation support (includes Farmers delight support)
  • Added Farmers Delight support
  • Made soup/stew not slightly float in your hand in third person (vanilla issue)
  • Changed the shears sprite
  • Saddle is no longer made out of raw leather
  • Changed diamond_sword texture
  • Changed the carrot position in first and third person
  • Fixed slight rendering issues with dragon egg
  • Added brand new HUD settings (with respackopts)
  • Fixed the position of buttons in first & third person
  • Added unique button & pressure plate textures
  • Fixed inconsistency with the crosshair attack indicator
  • Fixed torch culling
  • Made the chainmail armor outline consistent with that of iron armor.
  • (Optifine or Continuity required) Dirt now has a snow overlay on the side when a snow block is placed on top
  • Added new tropical fish bucket textures, changed existing fish bucket textures
  • Fixed position of fence gates when in hand (Very weird looking in vanilla)
  • New fence textures
  • New fence gate textures
  • Updated respackopts version

Files

Stellar Tweaks-2.5.0.zip(1.74 MiB) Primary Download

External resources


Project members

StardustSys

Creators


Technical information

License
ARR
Project ID