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Optimum Realism R18 128x SEUS PBR

Changelog

Firstly, I updated Moss because the older texture was too shiny and too perfect. I reworked bricks and also added CTM:- This was to add more dynamically varied textures on them which change per block every 4 times(in pattern) One block that's been on my bucket list for a very long while had been Netherite, and I'd till now not found the creative visualization of what I'd perceived as this imaginary block up till now. Let me know how you feel about this. The grass models were again tweaked a bit, not much to say here. The Golden Apple, added last release had been compromised in terms of the mapping. Hence I again remade the normals and the apple was now looking how it should've in the first place. A big functionality change(cosmetic only) has been added to the rails. Now the detector rails actually change models when activated, as well as the powered rails now! You know throughout the releases I've never been satisfied with my Redstone lamp, up till now....or we shall see ;) I added Blackstone, the nether feels so vivid now.

Files

Optimum Realism R18 128x [SEUS PTGI HRR 2.1 Only] WIP.zip(238.59 MiB) Primary Download

External resources


Project members

AtmosphereOfTech

Owner


Technical information

License
ARR
Project ID