Changelog
Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.
Golden Days 1.10.0
Features
New
- Support for 1.20.3/4 (Short Grass rename)
- Bunch of old sounds for new blocks
- Old Vex model and old-new Allays
- Edited deepslate suite of blocks
- Blackstone has a rougher appearance
New-old
- Lanterns
- Chains
- Stripped Logs
- Fox
- Frog
- Bamboo
- Brown Mooshroom
- Ender Chest
- Sniffer Egg
- Dirt Path
- Pink Petals
- Beetroot
- Chorus Fruit
- Potatoes
- Carrots
- Beetroot Soup
- Suspicious Stew
- Tuff Variants (1.21)
- Copper Variants (1.21)
- Trial Spawner (1.21)
- Crafter (1.21)
Revamped
- Glow Berries
- Honeycomb
Beta Parity
- Old Redstone model and color (Still blends smoothly)
- Disabled modern ambient music in favor of C418 music
- Non-shader grass color variation
- Accurate dye colors (PolyTone)
- Removed backface from Spawner when using Experimental datapack
Alpha Addon
- Bunch of new colors for different leaf types
- Edited colors on a bunch of textures
Mod Support
Support for PolyTone (Custom Colors implementation with even more features)
- Can now center Flowers in the middle of the block
- Accurate Swamp water
- Complete re-do of the lightmaps. Now 99% accurate*!
- Dye colors (Banners, Sheep...)
- Old Potion colors
Continuity
- Water in a Water Cauldron is now translucent
Fixes
- Fixed flipped faces on the Boat CEM UV
- Fix #41 Fixed Colormaps appearing dull
- Fix #19 Made Netherite Ore easier to see
- Fixed missing subtitles for edited sounds
- Fixed xray using stonecutters
- Removed duplicate textures
- Fix Chest CEM when using EMF in certain versions
- Fix Player Head using new Steve skin due to using the slim model
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.
Files
golden-days-base-1.20.x-1.10.0.zip(8.04 MiB) Primary Download