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Golden Days 1.10.0 for 1.20.x

Changelog

Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.

A picture of a mountainscape using Golden Days Base and Alpha.

Golden Days 1.10.0
  Features
    New
    - Support for 1.20.3/4 (Short Grass rename)
    - Bunch of old sounds for new blocks
    - Old Vex model and old-new Allays
    - Edited deepslate suite of blocks
    - Blackstone has a rougher appearance
    New-old
    - Lanterns
    - Chains
    - Stripped Logs
    - Fox
    - Frog
    - Bamboo
    - Brown Mooshroom
    - Ender Chest
    - Sniffer Egg
    - Dirt Path
    - Pink Petals
    - Beetroot
    - Chorus Fruit
    - Potatoes
    - Carrots
    - Beetroot Soup
    - Suspicious Stew
    - Tuff Variants (1.21)
    - Copper Variants (1.21)
    - Trial Spawner (1.21)
    - Crafter (1.21)
    Revamped
    - Glow Berries
    - Honeycomb
    Beta Parity
    - Old Redstone model and color (Still blends smoothly)
    - Disabled modern ambient music in favor of C418 music
    - Non-shader grass color variation
    - Accurate dye colors (PolyTone)
    - Removed backface from Spawner when using Experimental datapack
    Alpha Addon
    - Bunch of new colors for different leaf types
    - Edited colors on a bunch of textures
    Mod Support
      Support for PolyTone (Custom Colors implementation with even more features)
      - Can now center Flowers in the middle of the block
      - Accurate Swamp water
      - Complete re-do of the lightmaps. Now 99% accurate*!
      - Dye colors (Banners, Sheep...)
      - Old Potion colors
      Continuity
      - Water in a Water Cauldron is now translucent
  Fixes
  - Fixed flipped faces on the Boat CEM UV
  - Fix #41 Fixed Colormaps appearing dull
  - Fix #19 Made Netherite Ore easier to see
  - Fixed missing subtitles for edited sounds
  - Fixed xray using stonecutters
  - Removed duplicate textures
  - Fix Chest CEM when using EMF in certain versions
  - Fix Player Head using new Steve skin due to using the slim model
  
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.

Files

golden-days-base-1.20.x-1.10.0.zip(8.04 MiB) Primary Download

External resources


Project members

PoeticRainbow

Owner


Technical information

License
ARR
Project ID