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Changelog

  • tall grass now also has height variation like short grass
  • water cauldrons are now once again tinted based on biome
  • remodeled sculk vein to have additional depth
  • fixed red overlay rendering emissive on certain entities, including players
    • skin emissives now work with the Ears mod as a result of this fix
  • experience orbs are now emissive
  • tweaked shading on shield
  • tweaked top texture of blackstone and added random rotation
  • added random rotation to basalt top texture
  • recoloured skeleton horses to match new skeleton colours
  • recoloured bones of zombified piglins and zoglins
  • recoloured emerald ores & block to match emerald item
  • recoloured clock face
  • recoloured crimson & warped spore particles
  • added unique texture for candle flame particles
  • added unique textures for soul sand valley particles
  • added unique textures for acacia, dark oak, and spruce logs
  • fixed brown mooshrooms using red mooshroom texture while using EMF
  • reverted glass pane smooth lighting fix (single panes were far too dark)

Files

Brush-Up-1.8.4.zip(2.37 MiB) Primary Download

External resources


Project members

I_am_Merp

Owner

dopadream

Sodium Support


Technical information

License
GPL-3.0-only
Project ID