Changelog
- Fixed some subtle UV issues on the skeleton base textures.
- Some more texture tweaks. Nice and vague, that’s how I like it.
- Added a new rare wooden skeleton variant for all wood types, with glowing yellow eyes. Supposed to be like a spirit of the forest, taking revenge on you for all the trees you don’t finish cutting down.
- Added some more detail to my scorpion (desert spider variant) animation, including a cool stabbing motion by Ewan Howell!
- Fixed the firework.png texture missing on “The Slicer” crossbow rename. Guess nobody (including me) ever fired a firework from The Slicer. Poor The Slicer™.
- Tweaked the head of baby cows.
- I also reworked the way the cows work in my pack entirely, but you literally won’t notice a difference. Other than my ability to now easily add more cow variants!
- Renamed the Turtle Helmet to Turtle Shelmet. I had previously named it the “Turtle Shellmet” - two × L - and I guess both would have worked since it’s a play on words, but I just think “Turtle Shelmet” is a bit more clean.
- Added a new named variant of the turtle shelmet, the “Ruby Turtle Shelmet”, as a reference to the Ruby Turtle from Minecraft Dungeons.
- Added 12 colourful cow variants that spawn exclusively in flower forests.
- Trying to take flower forests to the next level, and to include Minecraft Earth’s Moobloom in Barely Default, the twelve skins appear randomly on any cow spawned in that biome.
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- You can also rename any cow to “Moobloom” to get this model anywhere.
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- Keep in mind that instead of just being the yellow Moobloom canon in Mc Earth and Dungeons, a “Moobloom” in Barely Default will randomly use any of the 12 skins.
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- You can also name a cow “Moolip” for the same flowery model.
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- Moolips only use the five tulip-themed skins I have for cows.
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- Another reason to settle in a flower forest!
- Changed bees spawned in cherry groves. Their little beehinds are now covered in pink nectar dust, and when they’re angry their eyes are also slightly pink.
- Added the Sunken Skeletons from Mc Dungeons to my pack’s pool of skeleton base layer textures, for skeletons spawning in beach/ocean biomes.
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- There’s five variants of the sunken skeleton skin. One for each type of coral.
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- The coral on the Sunken Skeletons is dead on land, but when the skeleton is in water, it turns colourful. A very unique dynamic feature!
Dependencies
Files
THIS_PACK_ON_TOP.zip(1.72 MiB) Primary Download
External resources
Project members
mushirmickeyjoe
Owner
FreshLX
Author
Technical information
License
CC-BY-NC-SA-4.0
Project ID