Changelog
VillageAI - Version 1.0.0 Update Changelog
Core Improvements
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Full Configuration Support : Added config.yml to allow real-time adjustment of all system parameters without touching the code.
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Dynamic Command System : Implemented /villageai reload (aliases: /vai , /village ) to refresh configuration instantly.
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Improved Performance : Optimized the tick task to run every 2 seconds (configurable), reducing CPU overhead. New Features
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Morale Buff System : High-reputation players (50+) now grant nearby Villagers Speed I and Regeneration I status effects.
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Visual Alert Particles :
- ALERT state : Displays HAPPY_VILLAGER (green stars) particles around the Village Bell.
- DEFENDING state : Displays ANGRY_VILLAGER (storm clouds) particles around the Village Bell.
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Tab Completion : Added full support for command suggestions to improve user experience. Balance & Gameplay
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Configurable Defense : You can now set the maximum number of Golems and the delay between the Alert and Defense stages.
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Flexible Reputation : Interaction rewards and damage penalties are now fully adjustable via config.
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Auto-Door Closing : The radius for automatic door closing during threats is now configurable. Technical Fixes
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Fixed an issue where the plugin used hardcoded constants for logic sprawl.
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Resolved a compilation error related to Particle naming conventions in Paper 1.21.1.
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Refactored the main plugin class to support a Singleton pattern for easier configuration access.

