Changelog
- Sign activation related fixes:
- [ ! ] Fixed signs not activating when at chunk borders
- [ ! ] Fixed signs not activating when placed while a train is on the rails above
- [ ! ] Fixed plugin or command-created signs not being recognized
- [ ! ] Fixed signs placed using ctrl-middle-click not being recognized
- [ ! ] Fixed signs attached to the back of vertical rails not working
- [ ! ] Fixed detector sign staying activated when a train on it splits in two
- Mutex related fixes:
- [ ! ] Fixed mutex sign not at all co-operating with TC-Coasters
- [ ! ] Fixed smart mutex not being very smart sometimes
- [ ˄ ] Improved mutex train enter priority logic
- [+] Added detailed information to the /train status command
- [+] Added animation node copy-paste functionality to animation menu
- [+] Added animation movement control - can simulate wheels now
- [+] Added hover tooltips and clickable items in train list
- [+] Added unloaded train selector condition
- [+] Added train flip command
- [+] Added lock orientation feature in /train save - so trains don't flip anymore when saving again
- [ ! ] Fixed shutdown sequence so third-party rails don't end up used after plugin is disabled
- [ ! ] Fixed furnace cart not accepting charcoal (vanilla parity)
- [ ! ] Fixed a glitch with the seat attachment when going upside-down
- [ ! ] Fixed some issues of trains sticking around in the member lookup cache
- [ ! ] Fixed trains not properly restoring on startup inside spawn chunks / older mc versions
- [ ˄ ] Improved direction triggers to also support TC-Coasters junction names, e.g. [+train:1]
- [ ˄ ] Improved flexibility of using (colored) train names, restrict use of dot
- [ ˄ ] Improved performance of rail tracking to also keep the chunks ahead loaded
- [ ˄ ] Improved performance attachment network synchronization (packet thread per player)
- [ ∗] Changed physics logic to no longer do stuff in Entity onTick() - caused clock jitter issues
Dependencies
Files
TrainCarts-1.19.2-v1-1260.jar(2.08 MiB) Primary Download