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Peelocity 0.1.8 (Build 2)

Changelog

Almost non-beta, just need some more fixes!

Main Changes

  • Made database dependencies now dynamically downloaded based on the configuration, to reduce JAR size.
  • Made the configuration examples easier to understand and overall better.
  • Added storage-method to the configuration, to allow for the new methods, which are listed below, too.

Storage Methods

Recommended:

  • Database - Saves all data into a database, requires the database section in the config to be fully configured.
  • YAML - Saves all data in the simple and readable YAML format, in seperate sections.

Not Recommended:

  • Plaintext - Saves all data in a text file, with values seperated by "|".
  • RAM - Saves all data in memory, without saving it to a file, which also means that restarting the plugin or the server will lose all data.

For Developers

  • Added a plugin message, that just sends a player to a gamemode. Uses the peelocity:joining channel and needs to be sent over/by a player with the byte data being the gamemode as a string.

Files

Peelocity-0.1.8-BETA-2.jar(1.07 MiB) Primary Download

External resources


Project members

MarcPG

Owner, Developer


Technical information

License
GPL-3.0-or-later
Project ID