Changelog
Almost non-beta, just need some more fixes!
Main Changes
- Made database dependencies now dynamically downloaded based on the configuration, to reduce JAR size.
- Made the configuration examples easier to understand and overall better.
- Added storage-method to the configuration, to allow for the new methods, which are listed below, too.
Storage Methods
Recommended:
- Database - Saves all data into a database, requires the database section in the config to be fully configured.
- YAML - Saves all data in the simple and readable YAML format, in seperate sections.
Not Recommended:
- Plaintext - Saves all data in a text file, with values seperated by "|".
- RAM - Saves all data in memory, without saving it to a file, which also means that restarting the plugin or the server will lose all data.
For Developers
- Added a plugin message, that just sends a player to a gamemode. Uses the
peelocity:joining
channel and needs to be sent over/by a player with the byte data being the gamemode as a string.
Dependencies
Files
Peelocity-0.1.8-BETA-2.jar(1.07 MiB) Primary Download