Changelog
Added
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AutoClicker
- Detects if the player exceeds 20 clicks in an abnormally fast time.
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Critical
- Checks if the player is not on the ground and their Y coordinate hasn’t changed in any tick where they hit an entity.
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HitBox
- Verifies if the player’s view is exactly aligned with the entity they are attacking, or if the player can hit the entity without directly looking at it.
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KillAura
- Detects if the player is hitting through solid or non-solid blocks, meaning they are attacking through blocks that need to be broken to reach the entity.
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HighJump
- Checks if the player jumps suddenly into the air, i.e., if their Y coordinate changes abruptly without smooth motion.
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Jesus
- Detects if the player is "on the ground" even when surrounded by non-solid blocks like water or lava.
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NoSlowDown
- Detects if the player is eating or blocking with an item (like a shield) without their XZ movement speed being reduced.
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AimBot
- Checks the player by spawning a fake NPC that circles around the player four times to see if the player targets it automatically.
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InventoryMove
- Detects if the player moves items in their inventory while still moving, or if they drop items from their inventory without opening it or while moving.
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Velocity
- Checks if the player receives knockback when hit by an entity or projectile and if the player moves in the opposite direction of the hit.
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Fucker
- Detects if the player is breaking a block but the block’s path to their head is interfered by other blocks.
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Scaffold
- Detects if the player is placing blocks too quickly or placing multiple blocks in a single tick, and if they keep their view on the placed block for 5 ticks.
Removed
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PingSpoof
- Removed because it incorrectly flagged players with bad internet connections or lower-performance computers, causing lag or high ping.
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Chat
- Removed because Microsoft introduced a reporting system where players can be reported for breaking the game’s rules.
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NoRotateSet
- Removed because, when a player joins or leaves the server, they might not fully load, causing their character’s head and camera to misalign and falsely trigger a ban.
Fixed
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Reach
- Fixed a bug where if the player sprinted and hit an entity, their reach would increase by 5%, and in Creative mode, it would increase by 10%. This was approximate and occurred if the player was looking up or down.
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KillAura
- Fixed a bug where the player was able to hit an entity in water or lava, which were considered non-solid blocks. Now, detection focuses on the player's body position rather than the head.
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Critical
- Reworked the method for detecting a player’s critical hit while in water. If the player’s feet touch the ground but they swim slightly upward, they can still deliver critical hits to entities.
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Fly
- Fixed a bug where the player was detected when jumping on slabs or in water, or when the player received knockback over 10 blocks while maintaining their Y coordinate.
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NoFall
- Fixed and reworked the logic for detecting NoFall, where a player falling in the air was detected as if they had landed on the ground, even if they were still airborne and more than 4 blocks above the ground.
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Speed
- Fixed a bug where the player was detected by their Y position. Now, the player is detected by their XZ velocity and movement speed from one block to another, measured in 3 ticks.
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XRay
- Fixed a bug where, if the plugin was reloaded, blocks changed by the XRay feature would remain altered and not return to their original state.
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Fucker
- The player was detected even if the block and their head were interfered by a non-solid block.
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Scaffold
- Fixed a bug where the player spammed blocks under them while bridging instead of properly building the bridge while jumping on the ground.
Files
DakotaAC.jar(48.94 KiB) Primary Download