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AdvancedTeleport

AdvancedTeleport

Plugin

A rapidly growing teleportation plugin looking to break the boundaries of traditional TP plugins.

Server Game MechanicsTransportationUtility

5,641 downloads
39 followers

Changelog

AdvancedTeleport was released 5 years ago to the public now! We've come a long way since then. To celebrate that, the long-awaited v6 version of AT is now available on SpigotMC.

Important Information About v6

  • As mentioned in the description of the plugin and other places, this version removes 1.8 to 1.17 version support. This was not an easy decision to make, and it was part of the reason why I waited so long before releasing this version. However, the older components of AT that maintained older version support were causing instability in newer versions, which is less than ideal when over 95% of AT's servers are on those versions. It also meant I was unable to take advantage of new features that other plugins had access to by only supporting modern versions. v6 solves this issue by diving directly into the features and tools available to modern MC servers.
    • For the less than 5% who do use older versions being dropped by AdvancedTeleport, the v5 version you have is still on LTS - but it will not have any new features, only bug fixes. You can still download the v5 versions on the old Jenkins site.
  • AdvancedTeleport v6 requires an Internet connection to download necessary libraries on the first install. These libraries are updated manually with each update where necessary, and the hash of each version is verified when the plugin is built to prevent supply chain attacks. Popular plugins like LuckPerms already do a similar thing to minimise jar file size, and more modern plugins do this with support for this added in Spigot itself (although AT uses a different system to manage it).
    • For those who want to see what libraries are downloaded, they can be found in the build.gradle.kts with their namespaces in the libs.versions.toml.
  • A lot has changed in AdvancedTeleport v6. Please report any problems or bugs you find to me. A lot of the recent bugs reported have been present in both v5 and v6, but some weirder ones may have slipped under me. That being said, I am very confident in the stability of v6, as it has been in its release candidate stages since the summer (I was NOT kidding when I said I waited a long time for this), and used in production by a portion of public servers.
  • AdvancedTeleport v6 only makes changes to the way spawns are stored internally. This data change is done automatically when the server starts. You should not lose warps, homes, etc. when moving to v6 because there are no changes to the way they are stored.
  • The API has changed significantly from v5, plugins that depend on AdvancedTeleport may not work.

Now with all the important riff-raff out the way, what's new for AdvancedTeleport??

New Features

  • Added Dynmap and Squaremap support. The plugin will now automatically plot warps and spawnpoints on maps, with the icons generously made by the original author of the plugin, @Niestrat99 ! Thank you <3
  • Added interactive forms for Bedrock players. This was brought up to assist with accessibility for players who may be playing on mobile devices and struggle with typing out commands. A quick demo of this is available here: https://www.youtube.com/watch?v=AA_PzTI4J4Y
  • Support for multiple economies. If you have a coin economy and a token economy, you can now separate the two so that AT can use a set economy with different commands.
  • Per-world RTP Borders. This was kind of a feature in v5, but not in the way v6 has it. In v5, if you have external plugins with borders, you could do this. In v6, you don't need an external plugin to set it up, and it doesn't have to reach the world borders. Win-win.
  • Permission-based cooldowns, teleport limitations, costs and warm-ups, a long-missing feature from AT that was pretty important. This now means you can have different command costs, warm-ups, etc. for different groups without having to just make the group bypass them to get a benefit.
  • MiniMessage support, meaning the plugin can support hex colour codes in messages, gradients, hover and clicking components wherever. For the full documentation of this, see here: https://docs.advntr.dev/minimessage/format.html
    • Legacy codes and formats are still supported, they are just converted to MM before being processed internally.
  • Particle plugin support for warming up a teleport and teleporting. There is an inbuilt "spark" particle provided by AT itself, but extra particles are added by using the PlayerParticles plugin. Thank you for such an awesome plugin with a usable API!
    • If you experience issues with AT not working with this, let me know, I'm responsible for this. I still need to do the wiki page on setting this up. AAaaa
  • Claim protection for plugins like WorldGuard, Lands and GriefPrevention. The current implementation of this only stops /tpr from landing people in claims since it was the most requested, but a fork adding FactionsUUID also stops players from setting homes in the claims or teleporting there via /tpa, /warp, etc.
    • If you also have an area that you want /rtp to avoid going into, just set a WorldGuard region and it's done.
  • An overhauled developer API for interacting with the plugin. Now, a lot of the plugin's functionality relies on its own API, keeping things connected and tidy. (And is a lot of the work that the update required.)

And that should cover everything on the surface level.

What's next for AdvancedTeleport?

Who said we're done here? No, we're going full steam!

During the development of v6, we switched from using Jenkins for developer builds to Github, which also meant we could have developer builds for individual features and changes that are proposed but not yet in the final plugin. And in the final release stages of v6, that's exactly what I've been doing.

  • FactionsUUID Integration
  • Command coordinates (e.g. /sethome <player> <name> <x> <y> <z> <world>)
  • Warp aliases
  • /tpconfirm into dangerous zones
  • Invulnerability period after teleportation
  • Permissions for bypassing timer checks
  • Proper implementation of command usages
  • Folia Support
    • I don't recommend this because Folia is not very friendly with AT right now, so AT requires NMS to function. Normal AT does not require it and I'm not going to make it rely on it for Folia.

Some of these you may see in a future version of the plugin quite soon :tm:.

As for features that are not quite ready for testing yet but have been suggested, we have a Github project set up! It can be viewed here: https://github.com/users/Niestrat99/projects/1/views/1

And lastly, for the unaware, AdvancedTeleport has a wiki that has been receiving quite a bit of work in the background to bring it up to date. As a quick sneak peak, here is a partial preview of what it looks like so far. (I can't guarantee this link working forever sorry)

Credits

Last but not least, whilst I still put in a lot of work for this update to make it possible, it wouldn't be possible without one of the main contributors for this update, DaRacci, who contributed major features such as MiniMessage support, RTP improvements, and so much more. (I couldn't find a donation link but lmk if you have one)

Thank you once again for 5 years of AdvancedTeleport and all the memories. :)

(don't break anything bizarre I'm going to the pub this evening)

Files

AdvancedTeleport-Bukkit-6.0.0-all.jar(727.24 KiB) Primary Download

External resources


Project members

Thatsmusic99

Owner

Niestrat99

Founder


Technical information

License
GPL-3.0-only
Project ID