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Zip To It 1.0.1

Changelog

Zip To It 1.0.1

Simply Zipcastic

Bug fixes, events, and more.

  • Added ZipcasterEvents API. You can hook into when a Zippy Sticky Hand gets used and is finished, when a player sticks to a wall and finishes, and when checking if a wall can be stuck too.
  • Added compatbility with Googun. When zipping to specific goos, different things may happen! Bouncy goo bounces you backwards and speedy goo sends you upwards.
  • Added Zip Usages to the Zippy Sticky Hand. You can now put a limit on the amount of zips a Zippy Sticky Hand can do before it breaks!
  • Added support for Minecraft's cooldown component to be used on Zippy Sticky Hands.
  • (Hopefully) Fixed a bug where players will sometimes get stuck in the ground while zipping to a block at the same y level as them.
  • (Hopefully) Fixed log spamming of a null ZipcastTarget in multiplayer servers.
  • (Hopefully) Fixed a bug where players will continue to stick to a wall after the block they were sticking to was broken.
  • Disallowed players to zip to blocks beyond the world border.
  • Fixed issues where the Zippy Sticky Hand line when render in the wrong arm when holding offhand items.
  • I think I did one or two more things, but I can't remember.

Dependencies

Files

zip-to-it-1.0.1.jar(170.71 KiB) Primary Download

External resources


Project members

Superkat32

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID