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Witcher (More RPG Classes) 1.1.0

Changelog

Official Release of the Mod! ###GENERAL CHANGES

  • Code cleanup
  • Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
  • shifted all witcher related attributes from the RPG Library to this Mod!
  • removed the bound sign-spells from the ultimatum sword and the winters blade
  • reworked all item attributes
  • The Adrenaline Attribute now also modifies critical hits on witcher spells
  • The Adrenaline Modifier will increase your duration of the adrenaline effect
  • Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
  • changed some particles, models & textures
  • added Bear-, Cat- & Griffin-School Armor
  • added sign related enchantment for witcher armor

###BALANCING SIGNS SPELLS

  • added all the alternate sign modes via a sign mode spell
  • Aard Sweep has less knockback & a smaller range but is 360 degrees
  • Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
  • Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
  • Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
  • Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
  • the Aard Spells now cancel incoming arrows when timed correctly

###BALANCING FENCING SPELLS

  • removed Strong Attack & Crippling Strike
  • added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
  • added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
  • You're in Blocking Mode while casting the Whirl Skill

Files

witcher-class-mod-1.1.0.jar(854.24 KiB) Primary Download

External resources


Project members

Fichte

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID