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Weapon Master 1.4-1.19.2

Changelog

WEAPON MASTER 1.4: MASS CHAOS CHANGELOG:

GAMEPLAY ADDITIONS:

New Abilities:

  • ELIXER
  • EJECT
  • DEAL
  • SCRAPBOMB
  • SKELETONS

New Passives:

  • CATALYZE
  • FAE BLOOD
  • AUTOPOPPET
  • REVERBERATION
  • ENERGETIC

ALLY TAG

  • Use this item on a friend to make all your weapon strikes unable to hurt them!
  • Does not work on abilities that already can self-damage
  • You can wear it. This does nothing.

NEW PART SETS:

  • I'm not listing all of these.

ABILITY/PASSIVE CHANGES:

  • BUSTER: Buffed in reliability and damage dealt. In 1.20, also no longer miscalculates velocity on multiple entity grabs. No longer fails to play impact sound under odd conditions.
  • ONRUSH: Launches enemies higher with increased consistency.
  • SMOKESCREEN: Lower cooldown to be more competitive with other abilities.
  • PURGE: Lower cooldown
  • GRAVITY WELL: Bigger hitscan array
  • HOLOMINE: Won't detonate automatically if a player tagged as a "friend" through the ALLY TAG walks near it. They can still set it off with a melee swing.
  • BLADECALLER: More aggressive about homing targets.
  • KARMIC: Works correctly now, instead of entirely ignoring i-frames.

FIXES:

  • COMPAT: Customizeable Player Models that don't modify swing/hold animations should now work natively with Weapon Master 3rd Person Animations.
  • COMPAT: Rubidium rendering bugs (such as the Studio rendering errors, Weapons not being stitched properly, or repair being broken) have been (mostly) mended.
  • COMPAT: Oculus shaders now behave nicely (enough) with Weapon Master custom rendering.
  • COMPAT: Less crashes with other mods that modify the UI or rendering system.
  • FIX: Repair Minigame logic has been updated to stick to your cursor better. hopefully no more accidentally letting go of it!
  • FIX: Player Progression Storage has been given a new contingency system that should stop data loss during world crashes and server restarts
  • FIX: Studio should no longer be less responsive just because you have JEI installed.
  • FIX: Item Stitching code changed for 1.20 for better functionality.
  • FIX: More strict reign-in on ghost entities that caused server lag previously.
  • FIX: Localization errors on potion effects and kill messages.
  • FIX: Abilities and mechanics that kill the player should now properly, for real, kill the player in more circumstances.
  • Probably a lot more these took ages to patch an implement

Files

weaponmaster-1.4-1.19.2.jar(2.85 MiB) Primary Download

Project members

ForsetCabiri

Owner


Technical information

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