Changelog
Performance improvements
- Fixed memory leak (issue 89)
- Fully utilized quad tree with "bricks" instead of nodes. This reduces render times.
- Textures are stored "per brick" which will take up a bit more memory but reduce texturing times as it is only done once per tick.
Bug fixes
- Boat picking on water now works as expected but it can also be turned off. (issue 82)
- Removed LODs as they gave no performance benefits
Other changes
- Wakes will look a bit different on shaders. This is due to the new implementation of "bricks". You may have to tweak a config slider called "Shader light pass through" for it to look somewhat correct on your specific shader pack.
- Splash planes are now positioned at the sides of the boat and will not clip through as much. Splash clouds movement has also been changed.
For a more detailed changelog see: Performance improvements
Dependencies
Files
wakes-0.3.0+1.20.5.jar(350.38 KiB) Primary Download
External resources
Project members
Goby56
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID