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Wakes 0.3.0+1.20.5

Changelog

Performance improvements

  • Fixed memory leak (issue 89)
  • Fully utilized quad tree with "bricks" instead of nodes. This reduces render times.
  • Textures are stored "per brick" which will take up a bit more memory but reduce texturing times as it is only done once per tick.

Bug fixes

  • Boat picking on water now works as expected but it can also be turned off. (issue 82)
  • Removed LODs as they gave no performance benefits

Other changes

  • Wakes will look a bit different on shaders. This is due to the new implementation of "bricks". You may have to tweak a config slider called "Shader light pass through" for it to look somewhat correct on your specific shader pack.
  • Splash planes are now positioned at the sides of the boat and will not clip through as much. Splash clouds movement has also been changed.

For a more detailed changelog see: Performance improvements

Files

wakes-0.3.0+1.20.5.jar(350.38 KiB) Primary Download

External resources


Project members

Goby56

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID