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VR Throwing Extensions (Forge 1.21.11-1.4.0)

Changelog

Version 1.4.0

Additions

  • Added LambDynamicLights support for thrown torches/lanterns!
  • Offhand throwing! Needs to be bound in SteamVR controller settings. Supports all the same features from the main hand throwing!
  • Rebindable throwing and throw stack binds! Set them in the SteamVR modded binds tab and then change their vanilla keybind to something you don't use and viola!
  • Added Server Authoritative option to the mod's config. Setting it to false will allow players on the server to choose their own VTE settings
  • Added a message on server join listing what VTE features are enabled

Changes

  • Configs now properly update on update first run
  • Fix held lit TNT from exploding even after throw is canceled
  • Dropped 1.21.8, 1.21.4, and 1.19.2 support (sorry, I just don't have enough time to update all of them forever)

Version 1.3.0

  • Added option to place blocks when thrown
  • Added throwable projectiles! Works for vanilla and modded items!
  • Throwable TNT! Flint&Steel in the offhand, tnt in the main hand. Throw them like grenades! (it is very fun)
  • Added /addProjectileItemID command to automatically add the held item to the throwable projectile list
  • Added /itemID command to check the ID of an item
  • Added /itemInfo (1.21.1+) to view item's ID and extra info that might be helpful
  • Disabled Vivecraft's Climbing Claws and Jumping boots by default
  • Reorganized config menu with toggles for all new options
  • Added immersiveMC projectile bypass (kinda). Enables items that immersiveMC compatibility blocks in case users disabled immersiveMC's throwing and would rather use this mod's
  • Added "Throw Conflicting Items" option to give a way to throw things like bows/crossbows/climbing claws

  • Also made a wiki with more details about everything in VTE!

Dependencies

Files

vte-forge-1.21.11-1.4.0.jar(1.22 MiB) Primary Download

External resources


Project members

halfstorm

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID