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voxy 0.2.6-alpha

Changelog

  • Fixed crash on macos (it doesnt work, it just no longer causes the game to crash)
  • Attempted improvements to outline matching
  • Ingest on chunk load
  • Fix crash with vivecraft 1.3.x
  • Fixed water not having correct lighting, water in the ocean should look much more accurate
  • More shader error logging
  • Shader dynamic uniform support
  • Rewrote the threading/service system
  • Unifed sodiums thread pool (enabled by default) hopefully reducing stuttering when initally loading the world
  • Fix timeout when ingesting chunks
  • Auto balance LRU cache w.r.t loaded sections to help prevent memory overutilziation
  • Moved model baked result processing offthread
  • Fixed issues with incompatible framebuffer formats and stencil state leaking (thanks boredhuman)
  • Improve shader lighting accuracy

This version should hopefully bring improvements to performance while loading and mainly reduce stuttering especially with large non-lod render distances or under cpu load

Files

voxy-0.2.6-alpha.jar(11.99 MiB) Primary Download

External resources


Project members

cortex

Member


Technical information

License
ARR
Client side
required
Server side
unsupported
Project ID