Changelog
- Fixed crash on macos (it doesnt work, it just no longer causes the game to crash)
- Attempted improvements to outline matching
- Ingest on chunk load
- Fix crash with vivecraft 1.3.x
- Fixed water not having correct lighting, water in the ocean should look much more accurate
- More shader error logging
- Shader dynamic uniform support
- Rewrote the threading/service system
- Unifed sodiums thread pool (enabled by default) hopefully reducing stuttering when initally loading the world
- Fix timeout when ingesting chunks
- Auto balance LRU cache w.r.t loaded sections to help prevent memory overutilziation
- Moved model baked result processing offthread
- Fixed issues with incompatible framebuffer formats and stencil state leaking (thanks boredhuman)
- Improve shader lighting accuracy
This version should hopefully bring improvements to performance while loading and mainly reduce stuttering especially with large non-lod render distances or under cpu load
Dependencies
Files
voxy-0.2.6-alpha.jar(11.99 MiB) Primary Download
External resources
Project members
cortex
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID



