Changelog
(hopefully) bug fixs, performance and smoothness improvements
- geometry buffer and texture atlas reuse, should improve reload times
- min render distance is now 20
- model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
- mixins now reqire annotations for overwrites
- errors in model baking or node processing will now propagate the errors instead of just displaying them
- CRITICAL fix for when changing voxy render distance crashing the game
- small improvement to serialization performance
- critical fixes for taa for shaders
- critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
- moved render statistics and gpu timings into gpu_debug f3 option
- optimized the full pass stencil and depth per frame setup
- added
{player_uuid}as a storage property - attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
- fix for linux who dont have libc.so.6
- fix not reloading renderer when sodium shared thread config changed
- incremented shader voxy define version to 2
- added
skipShaderDepthHackFixto shader json
Dependencies
Files
voxy-0.2.12-alpha.jar(12.04 MiB) Primary Download
External resources
Project members
cortex
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID



