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voxy 0.2.12-alpha

Changelog

(hopefully) bug fixs, performance and smoothness improvements

  • geometry buffer and texture atlas reuse, should improve reload times
  • min render distance is now 20
  • model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
  • mixins now reqire annotations for overwrites
  • errors in model baking or node processing will now propagate the errors instead of just displaying them
  • CRITICAL fix for when changing voxy render distance crashing the game
  • small improvement to serialization performance
  • critical fixes for taa for shaders
  • critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
  • moved render statistics and gpu timings into gpu_debug f3 option
  • optimized the full pass stencil and depth per frame setup
  • added {player_uuid} as a storage property
  • attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
  • fix for linux who dont have libc.so.6
  • fix not reloading renderer when sodium shared thread config changed
  • incremented shader voxy define version to 2
  • added skipShaderDepthHackFix to shader json

Files

voxy-0.2.12-alpha.jar(12.04 MiB) Primary Download

External resources


Project members

cortex

Member


Technical information

License
ARR
Client side
required
Server side
unsupported
Project ID