Changelog
Attention
This version serves as a transitional release with some important fixes. Due to device performance reasons, the sixteen-color common skins have been temporarily removed and will return in the next release.
Details
New
- Added four types of ammo plugins;
- Added control content under "data\tac\modifiers"; // Pierce Count, Explosion Damage, ArmorIgnore multiplier, Headshot Damage multiplier, whether it's HE ammo, and whether it's Incendiary ammo
- Added control content under "data\tac\guns"; // Base pierce count (currently all sniper rifles default to 3 pierce, and DMRs default to 2 pierce)
Fix
- Fixed an issue where entities in the rear were taking damage first in certain situations;
- Fixed misplacement of explosion effects at high projectile velocities;
- Fixed damage determination order issue when performing pierce attacks;
- Fixed rendering issue with the "Spirit of Thunder" component of the MP9 Gold Skin;
- Fixed suppressor absence for CZ75 and CZ75 Auto;
- Fixed rendering issue with Glock18's laser when applying skins;
- Fixed the inability to fire when installing extended magazines in multiplayer games;
- Fixed default muzzle absence for MP7;
Set
- Disabled TaC enchantment options in the enchantment table;
- M24, M82A3, AWP, MK20, and MARD attacks will now pierce through three targets;
- SKS, SPR15, and MK14 attacks will now pierce through two targets;
- M82A3 can now be equipped with HE ammo to produce a small area explosion upon impact (but will not penetrate).
Files
tac-release-0.3.12.2-1.16.5.jar(37.54 MiB) Primary Download