Changelog
Details
New
- Added C96 and a new set of sound effects;
- Added sixteen new common skins for Colt Python, DP28, FAL, Glock17, Glock18, HK416, G3, MP5;
- Added data\tac\modifiers to control attachments' properties;
- Added a new black/white list to allow or disallow the installation of attachments; // When there is no list, all weapons are allowed to be mounted by default, when there is a whitelist, only the whitelisted weapons are allowed to be mounted; the blacklist is a list of forbidden weapons, and its priority is higher than the whitelist
- Added data\tac\tags\items for setting weapon group configuration for black/white list; // You can refer to 8x_scope's config file to know how to use the registration name or weapon group for installation restriction
- New gunpowder synthesis recipe;
- Added settings for ammo explosion in guns data; // Whether or not to explode / Explosion damage / Explosion range (radius)
Fix
- Reduced deviation of actual Hitbox from player's prediction;
- Fixed the problem of explosives damage settlement caused by the original explosion damage calculation;
- Fixed the issue of weapon fire mode switching;
- Fixed the m16a4 light grip modeling error;
Set
- Bullets will be allowed to penetrate iron fences;
- TaC explosives will now allow separate inputs for damage and blast radius; // F1 grenades will now cause a "30 point center, 1 * Config grenade blast radius" explosion; M67 delay fuse grenades will cause a "50 point center, 1.25 * Config grenade blast radius" explosion
- rpg7 will deal additional collision damage to the entity it hits and the explosion it causes;
- removed two useless Config options; // Glass Drop can never be dropped due to MC underlying limitations; Can Pass Fence has been integrated into the data and is no longer controlled by Config
Files
tac-release-0.3.11.2-1.16.5.jar(45.85 MiB) Primary Download