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Tensura:Dungeon

Tensura:Dungeon

Mod

Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based

Client and server AdventureEconomyEquipmentGame Mechanics MobsWorld Generation

283.4k downloads
12 followers

Tensura:Dungeon 1.0.1.0

Changelog

Tensura Dungeon v1.0.1.0

Floors 11–20 Added to the Dungeon

Floors 11 through 20 have been added, featuring a forest theme, larger hallways, and bigger rooms.
On these floors, you’ll encounter Greater Spirits, Otherworlders, and stronger, larger mobs than before.


New Additions

Weapons

  • Diablos Claws added to Kurobee’s Shop – has the ability to deflect any projectile.
    Which projectiles cannot be reflected is configurable.
  • Pistol added to Kaijin’s Shop – bullets become available after using the Low-Tier Magisteel Schematic.
  • Red Spear and Gobta’s Kodachi added to chest loot and drop tables.

Items

  • Spatial Pouch, Spatial Bag, and Spatial Backpack added – allow you to store Majin tames inside these items.
  • Automatic Recording Crystal added – saves the player’s location upon death.

Enemies

  • Slime Doll Fusion added.
  • Stellar Chest Mimic added.
  • Grave Lizard added.
  • King Crawler added.

Gameplay & Systems

Mob Spawning Overhaul

  • Completely reworked mob spawning system.
  • Mobs now spawn within a 50-block radius of players every 5 seconds.
  • Added spawn limits within player radius.
  • Mobs on floors without players now despawn automatically.
    Respawnable mobs are not affected by this system.

Fixes and Improvements

  • Fixed a multitude of bugs.
  • Boss Rush Door adjusted and added to the lobby.
  • Kurobee now has access to his skill Godly Craftsman.
    Prices and whether or not he has this skill are configurable.
  • Added config for Kurobee’s Shop pricing.

Systems

  • Shrine Challenges now pause mob spawns while an active challenge is in progress.

Progression & Balance

  • Enemy EP now increases per floor:
    • Floor 2 starts at 1.10×.
    • Each additional floor increases by +0.05× (e.g., F3 = 1.15×, F4 = 1.20×, etc.).

Credits

Special thank you to our dev Alex / TotallyDem on GitHub for making a majority of the changes and contributing many of the ideas for improvements as well.


⚠️ Important Notes

  1. Delete your Tensura Dungeon config folder and reset the dungeon before playing this update.
    Message me if you need help doing this.

  2. Load Time Warning:
    Unless you’re running a very powerful server or have a monster computer and are playing single-player, expect the dungeon to take a while to load and possibly time you out when it is generating for the first time.
    This issue will only occur during the initial dungeon generation and will be addressed in v1.21.
    If the dungeon doesn’t load completely the first time, reset it and re-enter the door.
    If this happens more than once, message me directly for help.

Files

Tensura_Dungeon-1.0.1.0.jar(11 MiB) Primary Download

External resources


Project members

TR_Beyond

Member


Technical information

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