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1.20.1-0.6.33.31

Changelog

Changelog

General

  • Update to version 0.6.33
  • Code cleanup
  • Added possibility to switch between fabric and quilt loader for testing purposes only!
  • Clarify how to use this repository in the README
  • Update changelog
  • Make Config resemble the original forge version more, this makes it easier to compare codes between forge and fabric version

Fixes

  • Implement onDroppedByPlayer
  • Fix a bug with the pump upgrade crashing the game whenever it tries to place a fluid.
  • Fix a lithium incompatibility
  • Fix a dupe bug due to a recent change in the InventoryHandler
  • Fix a bug with Emi and Rei where memorized/no sort slots where not used for crafting recipes
  • Mouse Scrolled function was named keyPressed instead of mouseScrolled
  • Server environment was crashing due to client Particle class being loaded
  • Fix a bug where inserting matching items into a storage via a controller block caused item duplicates
  • Plus sign symbol visible without the trinket slot being visible.
    • Also fixes plus sign not visible while trinket slot is visible.
  • Try to fix a crash with compression upgrade and e.g. hopper, caused by a simulate extraction getting rolled back.
    • While the closing of the simulate transaction the compression upgrade wanted to open a new transaction, causing the crash.
    • This was only happening sporadically and I did not find a way to reliably reproduce the issue.
  • Fixes a major item loss issue in the InventoryHandler
  • Fixes an item loss when all slots are filled and only memory slots are left empty
  • Fix a bug where items from the compression upgrade do not show up for pulling out and also did not show up in jade
  • Fix a bug with Limited Barrels and Void upgrade not working properly. Items where not inserted when right-clicking and also not voided.
  • Fix another crash in the FilteredItemHandler due to unimplemented code
  • Fix a crash with the FilteredItemHandler
  • Make iterator return an empty iterator instead of null
  • Added UpgradeHandlerSlot, this hopefully fixes a bug where upgrades randomly stop working
  • Fix a bug that lead to the nonEmptyView of InventoryHandler to be empty when it shouldn't
  • Commit the extract transactions in dropItem as soon as possible instead of collecting them all.
  • Fix a bug that prevented the restock upgrade from restocking multiple stacks at once
  • Fix a bug where inventories would leave empty spaces and refuses items at all when piped in
  • Fixes an incompatibility with other storage mods extracting items via the extract function that was not implemented
  • Crash bug when a placed down backpack gets broken by another player while someone has the gui open
  • Remove custom ItemStackHandler implementation and fix a bug with upgrades not getting applied properly when added via right-clicking with an upgrade item
  • Add ClientRecipesUpdated event and make use of it in the RecipeHelper (left over from the merge)
  • This needs to be getAmount not getSlotCount
  • Fix litematica server side due to an accidentally used class from malilib. Fixes Salandora/SophisticatedCore#2
  • Check if the items are empty before trying to extract them. Fixes Salandora/SophisticatedStorage#7

Compatibility

  • Fixed feeding upgrade incompatibility with RPG Inventory
  • Added AudioPLayer compatibility

Files

sophisticatedcore-1.20.1-0.6.33.31.jar(2.52 MiB) Primary Download

External resources


Project members

Salandora

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID