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1.20-2.0.0

Changelog

rewrote the entire farm logic task this allowed for the following improvements:

  • farmers wont target a block if they dont have seeds

  • farmers will better prioritize nearby blocks

  • seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube

  • farm task will in general feel snappier with less idling and doing nothing

  • duration that farmers will have to stay on a block to break it can be chagned via config

  • fixed farmers not quite reaching their destination while targeting farmland

  • farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.

  • added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player

Files

smarterfarmers-1.20-2.0.0.jar(216.9 KiB) Primary Download

External resources


Project members

MehVahdJukaar

Owner


Technical information

License
ARR
Client side
unsupported
Server side
required
Project ID