Changelog
Added a new entity called Miner
Miner Zombie - Moves pretty fast and usually spawns with a pickaxe in his hand. He has four variants: Stone,Iron,Gold,Diamond. Stone being the worst and Diamond the best. Depending on the valuable in his hand, he can deal more damage but also drop better loot. He also has past-loot which is configurable throught the same methods as the farmer zombie past-loot (Those two representing the same config value). His spawnweight and location are not configurable either, just like the farmer.
The Farmer Zombie now has a better walking animation, and just like the miner he has four variants now but instead of a diamond hoe, he has a wooden one. He does not get the bonus damage but it gets the extra past-loot, like the miner.
The Doctor Zombie now heals normal zombies too, and has a chance to buff allies in combat with anything other than the player.
Ported the mod to 1.20.2 as well.
Blueprint is no longer a dependency, the only one needed now is Geckolib.
Made the mod have decreased file size and be more lightweight now that it doesn't require blueprint.
Changed the mod's logo file to an actual logo file.
Removed other unused code, and changed some stuff in the mods.toml file
And that's about it!
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TheASEStefan
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