Changelog
Hello, new version of Rotted is out on both Curseforge and Modrinth 🥳 Changelog: Added two new zombies Adventurer Zombie - This soldier zombie will take your weapon and armor if a zombie manages to kill you while you have the contagion effect active. He can also perform small leaps at you and will spawn with particles and a sound if you die and he ( the counterpart ) will spawn. Flusk Zombie - First flying entity of the mod. This entity is a semi-flying one, flying low and then gliding around you. When he gets on land he walks toward you like a normal zombie. He has developed this ability in order to be buffed by the doctor zombies. He can also grab the player or other entities high in the air then dropping them, causing them to die. He only does this to it's enemies and it's fairly easy to escape, just by clicking left shift when you are still at the ground level. All entities are now configurable and will be forever like this! Removed the firefighter zombie because of it's repeated sliding animation when walking. Added an effect called "Contagion" that slows it's victim down and also makes his hands move slower when swinging an item. If you have this effect active when you die, your infected counterpart will spawn ( Only Player and Villager ) Added a new Item and Weapon. Item = Flusk Viscera, as it's name implies, it's an item dropped by the flusk zombie. Weapon = Visceric Knife, crafted from bones and flusk visceras, this weapon is well weak at first but when the target you are hitting has less than 50% health, the weapon will get a +2 bonus damage effect and also give the target poison for 5 seconds. The poison doesn't work on the zombies, making this weapon rather useless when in combat with them. Improved the general AI of the normal zombies, making them now stay in group, leaping towards it's target, having better attack range, and also alerting other zombies if the targeted one is hurt. Some of these features are configurable.
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TheASEStefan
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