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Rotted_1.20.1_1.0.1

Changelog

Changelog:

Major changes:

Added two new zombies called Doctor and Farmer.

Doctor Zombie - Throws potions if left alone with the zombies, healing them. He also has a charming nature which makes some of them stay united. But he can also go berserk, throwing harming potions instead of regeneration/fire resistance/strength/etc. When attacking he only fight's melee because his range is not the best.

Farmer Zombie - Usually spawns with a golden hoe, can perform small leaps at the player.

More config file options, for the doctor's potions.

Improved the drops of the mobs, having a chance to drop 2 rotten flesh pieces other than the rotten brain ( 10% chance )

The mobs now can spawn naturally, and all are configurable, except the farmer which is a bit bugged and can't be yet configured but will still spawn in the overworld!

Ported the mod to 1.20.1, and shall never return to 1.19.2 again.

Changed the mod's status to released.

Changed all of the sounds that the zombies make, improving them by a lot!

Smaller Changes:

The mobs are classified as undead now.

Added better ai for them, such as searching an area, and improved target range.

Added a ro_ro.json translation file for the romanians.

Also improved their melee attack range, making it more fightable!

Dependencies

Files

Rotted_1.20.1_1.0.1.jar(815.97 KiB) Primary Download

External resources


Project members

TheASEStefan

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID