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RoadWeaver 2.1.0-1.20.1

Changelog

Roadweaver Update Introduction

New content:

  1. Highway System (Test), the Highway System is still in the early testing stage and is only for enjoyment. Please do not enable it in your commonly used save file.
  2. Multi-dimensional road system (testing), and road system in the same way, only a portion of the normal dimensions can be placed on the road, such as "PasterDream | PasterDream"PasterDream | PasterDream mod;
  3. New structure template bridgeBridge (triggered only when the bridge width exceeds 20), this feature comes from Hello-LuckyHuang, thank you very much! (currently only two styles of templates, more types to be updated in the future)

Optimize content. Optimize the structure selection to make it more beautiful and simple. 2. Optimize the preset editor, more concise, support natural road editing. 3. Natural roads support half bricks over. Optimize the default generation of bridges as a straight line.

Compatible with:

  1. Compatibility with c2me/c2mef: Now c2me will no longer affect the generation of trees to block systems. 2.sqlite redirection: resolve conflicts between sqlite and other mods.
  2. Roadway preset editor adds a rollback mechanism to prevent crashes due to rendering issues with certain mods.

Fix:

  1. Fix the issue of structure selection.

Congratulations to everyone on New Year's!

Files

roadweaver-forge-2.1.0-1.20.1.jar(15.59 MiB) Primary Download

External resources


Project members

shiroha

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID