Changelog
The Anti-Jank Update (Part 2)
This update builds on the groundwork released in 0.7.0 to make a better overall user experience. This includes a complete re-write of the export UI, and various quality of life improvements. The exporter is no-longer reliant on single "radius" and "lower depth" sliders. Instead, a new Bounds Editor allows the user to customize their export region with chunk-level precision.
Additionally, the replay export screen now saves the export settings to disk for re-use, just like the video export screen.
Changes
- UI Overhaul
- Re-wrote the export settings screen from scratch.
- Added new Bounds Editor for easy export region selection.
- Export screen is now an actual screen rather than a popup.
- Export settings now get saved to file.
- Re-organized all UI code.
- Bug Fixes
- Fixed crash when exporting replays containing shulkers.
- Bullshit workaround for issue regarding player skin loading.
- Fixed incorrect shield texture in export.
- Fixed crash when previous replay export directory is no longer valid.
- Misc
- Updated world exporter to use bounding box rather than radius/lower depth internally.
- Replaced (broken) fluid exporter with a prototype one that works with multithreading.
- Made vcap exporter use section coordinates all the way through the export pipeline.
- Living model adapters can now write custom material behavior.
- Naming scheme for unknown bones in animal model adapter is now somewhat deterministic. It no longer calls Java's native
toString
method, which uses the object's internal location in memory. - Properly marked incompatibility with Sodium.
Dependencies
External resources
Project members
Igrium
Owner
Technical information
License
GPL-3.0-or-later
Client side
required
Server side
unsupported
Project ID