Changelog
This update targets improving the mod experience in modpacks!
New Features:
- You can now blacklist dimensions that Reactive Music will be unable to play using
/reactivemusic blacklistDimension
This gets saved to the config and helps in cases where mods with new dimensions will have custom music and Reactive Music ends up playing on top of them. - Added VILLAGE, BOSS, and NEARBY_MOBS as new events!
- Changed default behaviour of music picking to "fallback", which further prevents songs from playing if they've played recently. This can be disbled on entries with
allowFallback: false
- If a new event becomes valid, if the song that's currently playing is part of that new event it won't switch.
Bugfixes:
- Music now properly fades back in if an event becomes valid again while it was fading out.
- Improved biome tag conversion between 1.20 and 1.21, in general just using the 1.21 tag list will work reliably in both 1.20.x and 1.21.x.
Full-on combat events are planned and coming soon! Let me know on discord if there's any other features I can add to improve the experience for modpack creators!
Dependencies
Files
reactivemusic-0.5.0+1.21.jar(281.03 MiB) Primary Download
External resources
Project members
CircuitLord
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID