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Reactive Music

Reactive Music

Mod

Refactors Minecraft's music to be dynamic and reactive, including new fantasy and celtic tracks to give an air of adventure.

Client AdventureDecorationUtility

55.2k downloads
170 followers

Reactive Music v0.5+1.21

Changelog

This update targets improving the mod experience in modpacks!

New Features:

  • You can now blacklist dimensions that Reactive Music will be unable to play using /reactivemusic blacklistDimension This gets saved to the config and helps in cases where mods with new dimensions will have custom music and Reactive Music ends up playing on top of them.
  • Added VILLAGE, BOSS, and NEARBY_MOBS as new events!
  • Changed default behaviour of music picking to "fallback", which further prevents songs from playing if they've played recently. This can be disbled on entries with allowFallback: false
  • If a new event becomes valid, if the song that's currently playing is part of that new event it won't switch.

Bugfixes:

  • Music now properly fades back in if an event becomes valid again while it was fading out.
  • Improved biome tag conversion between 1.20 and 1.21, in general just using the 1.21 tag list will work reliably in both 1.20.x and 1.21.x.

Full-on combat events are planned and coming soon! Let me know on discord if there's any other features I can add to improve the experience for modpack creators!

Files

reactivemusic-0.5.0+1.21.jar(281.03 MiB) Primary Download

External resources


Project members

CircuitLord

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID