nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Radical Cobblemon Trainers API

Radical Cobblemon Trainers API

Mod

Trainer management and battle API for Cobblemon.

Client or server AdventureGame MechanicsManagementUtility

4.76M downloads
125 followers

Version 0.15.0-beta

Changelog

Changelog

As of version 0.15.0-beta, RCTApi may only be redistributed under the terms of the MCOML License.

[0.15.0-beta] - 2026-03-21

Added:

  • #128 BattleInstance: Associates a TrainerNPC with a PokemonBattle and the LivingEntity it was attached to at the start of that battle
  • #127 TrainerNPC#getBattleInstances(): Retrieves a list of all active BattleInstances the trainer is attending to

Changed:

  • #126 Adjustments to the battle AI switch evaluation, which makes it less likely for trainers to switch into pokemon with much higher stats
  • #125 Slight adjustment to battle AI to lower the chance to use (often waste) healing items on squishy pokemon on the field
  • #124 Trainers may now attend to multiple battles at the same time
    • Note that a trainer entity can still only attend to one battle at a time (a copy of that entity can attend to a different battle)
    • The entity the trainer was attached to at the start of a battle is stored to ensure recall animations of pokemon will always point towards that entity
    • This was possible in an older version of the API (with unexpected side effects) but was never an intended feature, now it is
  • #123 Trainers now support custom sound events. Use the battleTheme property to assign a custom resource location (falls back to battle.pvn.default if unset). Refer to the docs for more info

Fixed:

  • #122 Battle AI attempting to use baton pass when there is no pokemon to switch to and it will also avoid that move if the user has no stat buffs
  • #121 Battle AI not including active shield effects (light screen/reflect) in some damage calculations
  • #120 Battle AI not recognizing the weather effects "heavy rain", "extremely harsh sunlight" and "strong winds" (e.g. attempting to use fire or water moves when they would fail)
  • #119 BATTLE_STARTED event receiving null instead of the BattleState as parameter

Removed:

  • #118 Deprecated overloads of TypeChart#getEffectiveness()

Files

rctapi-neoforge-1.21.1-0.15.0-beta.jar(228.6 KiB) Primary Download

External resources


Project members

hd42

Member


Technical information

License
Client side
optional
Server side
optional
Project ID