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PVP Flagging 1.20.1-1.0.0

Changelog

#Initial Release

Core Features

  • Players can flag or unflag themselves to opt into PVP
  • Both players must be flagged for PVP to occur
  • Admins can create areas for PVP that will flag players when they enter the area (warning as you get close).
  • Nametag overlay for visible PVP indicator
  • Unflagging yourself is not instant. Will be unflagged in 60 seconds. This is configurable
  • When waiting to be unflagged if you deliver or take player damage your unflag request will be cancelled.
  • Logging out auto cancels your unflag request
  • Honors Minecraft teams settings

Commands

  • /pvpFlag [on | off | status] sets your pvp state
  • /pvpZone [add | remove | list] allow admins to define PVP zones and the size of the warning area around them.

Setup

  • Set pvp=true in Minecraft's server.properties and pvp flagging will do the rest

Config

  • player_login_state = PRESERVE| FLAG | UNFLAG
  • player_respawn_state = PRESERVE | FLAG | UNFLAG
  • unflag_wait_time_ticks = 1200
  • pvp_zone_bounds_check_ticks = 20

Files

pvp_flagging-1.20.1-1.0.0.jar(55.36 KiB) Primary Download

External resources


Project members

lab3

Member

iron431

Author


Technical information

License
Client side
required
Server side
required
Project ID