Changelog
- Changed where Mushroom Caves generate:
- Rather than generating where humidity is low, they generate where it is high
- To prevent conflicting with lush caves (which also generates where humidity is high) mushroom caves generate where it is slightly less humid, but have very specific weirdness, continentalness, and temperature parameters so mushroom caves don't always entirely surround lush caves
- On average, mushroom caves should be smaller
- They are no longer biased to generate in cold places; they are now biased to generate in temperate to tropical places (temperature index 2 to 3). They still should be able to generate in any temperature, but they are overwhelmingly biased there.
- Added all cave biomes to the same surface rules as Stony Shore
- This was added so that cave biomes would not generate grass underground sometimes, which looks especially wrong in biomes such as Badlands.
Files
profundis-1.2.1.jar(78.53 KiB) Primary Download
External resources
Project members
firenh
Owner
Technical information
License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID