Changelog
v7.0.0
- Final release for Minecraft 1.20.1
- Dropped Fabric support
- Completely rewritten the codebase to allow better codegen
TypeScript Generation
- Declaration files are now generated in a per-script type manner.
- You can only have type hinting for bindings you have in corresponding script types.
- Typing generation folder is moved to
.minecraft/.probe
instead of.minecraft/kubejs/probe
. - Each script folder will now have its own
jsconfig.json
andsrc
folder.
Java Class Dumping
- Largely sanitized the generated Java declarations, it now works in a nearly TS-compatible manner.
- Java classes are now arraged in their corresponding package as modules, instead of being prefixed with
Internal.
. - Reacheable classes are now all visible with the VSCode JS/TS extension.
require
and import
Statements
- As the module-based TypeScript generation is now implemented, CommonJS
require
and ESMimport
statements are now supported. require
is an alias ofJava.tryLoadClass
, and can be implemented without the installation of ProbeJS.import
is transpiled by ProbeJS torequire
statements using mixins, so it will break if you don't have ProbeJS installed.require
andimport
statements enable VSCode to auto-import classes you needed in your script.- Transpile of
import
statements is only able to process single-line imports, and will not work withimport * as ident from ...
. Java.loadClass
dumping support is removed in favor ofrequire
statements.
export
Statements
- To prevent namespace pollution, ProbeJS will isolate the identifiers for each script by default.
- You can declare
const ident = ...
for each script without the need to worry about the global scope now with isolation. - To make a variable or function available to other scripts, you can use the
export
statement:export const/var/let/function ident ..
. - Can be disabled by
/probejs scope_isolation
. export
statements are stripped by mixin, so you can't use them without ProbeJS.
Snippets
- Added a few snippets:
#uuid
,#ignored
,#itemstack
,#packmode
,#priority
,#recipes
,#requires
. @-
snippets now include@mod
,@lang_key
,@recipe_id
, and@texture
.- Added
ProbeEvents.snippets
to allow you to add your own snippets.
Document Generation
- Documents to Java classes is now accessible from Java and JS side.
- Removed the need of downloading document files from the remote server.
- Added
ProbeEvents.assignType
andProbeEvents.modifyClass
to allow you to modify the generated Java classes.
Decompilation
- Now includes a runtime Java decompiler (Vineflower) to allow you to decompile classes in-game.
- Obfuscated classes will be remapped to their deobfuscated names.
- Decompilation will provide class info to ProbeJS, allowing you to use
require
for almost any Java class. - Set
probejs.enableDecompiler
totrue
andprobejs.modHash
to-1
to trigger decompilation at next dump.
Linting
- Added
/probejs lint
to perform linting on your scripts. - Linting will check for non-JS problems in your scripts. Like the redeclaration of exported variables,
import
conflict due to priorities, etc. - Auto-linting by interop with VSCode will be implemented in 1.21.
VSCode Extension
- Does not require the installation of ProbeJS extension for any features now.
- Extension will be rewritten to support a different set of features.
Forge Events
- Literal support for Forge events is removed in favor of
require
event classes directly.
Dependencies
Files
probejs-7.0.0-forge.jar(4.14 MiB) Primary Download
External resources
Project members
Prunoideae
Owner
Technical information
License
LGPL-2.1-only
Client side
required
Server side
unsupported
Project ID