Changelog
Fixes
- The blur pipeline now uses a custom vertex shader to avoid a random fog code dependency
OwoBlurRenderernow uses the depth buffer in its render pass to fix blur rendering issues on some drivers- owo no longer accidentally overwrites the vanilla
gui_texturedrender pipeline
Dependencies
External resources
Project members

Wisp Forest
glisco
✨professional✨ hair stylist
BasiqueEvangelist
Member
Blodhgarm
Member
chyzman
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID
