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Overhauled Damage

Overhauled Damage

Mod

A complete overhaul to several mechanics revolving around damage. Including elemental damage and shield parrying.

Client and server AdventureGame MechanicsLibrary

2,126 downloads
17 followers

1.6.0

Changelog

1.6.0

  • added generic attack type
  • changed default attack type multipliers to 1.0 for generic and 0.0 for all others
  • added alternative armor calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
  • added alternative blocked damage calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
  • made many values in the damage calculation configurable
  • changed how protection enchantments work. Feather Falling works like normal. 'Normal' protection now works with a (configurable) percentage reduction. All other protection enchantments are disabled.
  • added new sound for a successful parry
  • added "damage taken from mana/stamina" attributes
  • Stamina Attributes is now an optional dependency
  • Mana Attributes is now an optional dependency

Files

overhauled-damage-1.6.0.jar(83.38 KiB) Primary Download

External resources


Project members

TheRedBrain

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID