Changelog
seem to fix these bugs :
Thread safe issues with entityLists can cause crash , know to make crash instant with Cocoutil
Mobs can spawn into blocks (NOT PROPERLY FIXED)
Fire can break blocks really fast
cascading worldgens caused by populateChunk from MixinChunk
crash caused by MixinPatchSpawnerAnimals
There is an attempt to load a chunk (-42,64) in dimension 0 that is already being loaded. This will cause weird chunk breakages.
Server attempted to spawn an unknown entity using ID: {0} at ({1}, {2}, {3}) Skipping!
NPE caused by optimizationsAndTweaks$isTargetEntityValid
Crash Don't know how to add class tumbleweed.common.EntityTumbleweed! (NOT PROPERLY FIXED)
Files
optimizationsandtweaks-V1.13.2HOTFIX1.jar(3.81 MiB) Primary Download
External resources
Project members
quentin452
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
required
Project ID