Changelog
Iris/Oculus Atmosphere
Added
- Terralith and Nature’s Spirits biome support, enabling the forecast, humidity, and sunlight models to recognise these worldgen packs out of the box.
Fixed
- Improved weather stability logic to avoid rapid cloud cycling or “rave” behavior between biomes.
- Corrected humidity-to-rain intensity mapping to produce smoother transitions.
- Cloud region spawning no longer stalls behind stuck async workers, preventing empty skies on fresh worlds.
Changed / Removed
- Forecast updates now occur asynchronously, ensuring seamless regional transitions and no TPS impact during major weather changes.
- Forecast curves were rebalanced to keep daytime highs/lows anchored to realistic seasonal envelopes before wind, humidity, and storm modifiers are applied.
Dependencies
Files
oculus_for_simpleclouds-0.0.2.jar(24.34 KiB) Primary Download
External resources
Project members

Gaboouu
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID



