Changelog
NOT compatible with sodium 0.6.0
-
Up to 35% performance improvement
- Removed vertex attributes and implemented quad pulling in fragment shader
- Implemented subpixel micro-triangle culling
-
Fixed lighting being brighter than vanilla/sodium
-
Fixed issue where memory could not be unloaded fast enough leading to crash
-
Fixed world icon not generating
-
Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer
-
Fixed issues with lambdadynamiclights
-
More error tracking and logging
-
Added commit hash to f3
-
Cleaned up f3 info
-
Improved quad lighting precision
-
Respect sodium block face culling option
Dependencies
Files
nvidium-0.3.1.jar(155.24 KiB) Primary Download
External resources
Project members
cortex
Owner
Technical information
License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID