Changelog
Main Features:
- Much more support for /open (previously only chests, barrels, and shulker boxes were supported):
- + Trapped chests
- + Armor stands & other spawn eggs, for armor and held items
- + Furnaces, blast furnaces, & smokers
- + Brewing stands
- + Campfires & soul campfires
- + Dispensers & droppers
- + Hoppers
- + Jukeboxes
- + Lecterns
- + Item frames & glow item frames
- Version checker (when the game starts, the mod checks for an update)
- /itemfactory attributes newuuids: re-randomizes the UUIDs on the attributes
- Air editing support & a related bug fix - refer to Issue #16 for more information
Small Features:
- The attributes itemfactory now has an autofill button for: the maximum value, minimum value, infinity, and negative infinity
- The message that prompts /get lostitem now has a "Click to execute" hover event (clicking worked previously, just without the hint)
- The client chest is now loaded asynchronously, to slightly speed up the loading time when there is a lot of data
- [Advanced] All error outputs that used e.printStackTrace() previously now use the logger with a message for context
Bug Fixes:
- Ctrl+Click no longer overrides previous enchantments, like it worked before v1.7.0. (It continued to work correctly for enchanted books specifically.)
- The client chest's locked slots feature is now passed onto inner containers when using Ctrl+Space
- UUIDs are now kept for unchanged attributes in the attribute itemfactory (previously every save randomized every attribute's UUID)
- Removing all the attributes in the itemfactory now also removes the AttributesModifier tag
- After changing the item's type in the nbt menu, previously the first action (like adding a tag) would not work
Dependencies
Files
nbteditor-1.8.0.jar(460.99 KiB) Primary Download
External resources
Project members
mega12345mega
Owner
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID