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Natural Motion Blur 1.4.0

Changelog

  • Added new blur method options (frame blending, accumulation)
    • All blur methods used by other clients and shaders are now included
  • Added ability to output blur directly in OBS
    • Recording at high frame rates is no longer needed
    • Includes an option for a target FPS output
  • Solved translucency and entities being blurred too much
  • Limited strength to a maximum of 2 (if you really need higher values, create a github feature request)

Files

naturalmotionblur-1.4.0+mc1.21.11.jar(382.11 KiB) Primary Download

External resources


Project members

Pasi

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID