Changelog
Demons:
- General:
- All demons are now immune to fear.
- Dark Wolf:
- Decreased damage from 8 to 6.
- Slightly decreased spawn rate and density.
- Soul Weaver:
- Slightly decreased spawn density.
- Skeleton King:
- Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Now gains Resistance lvl 5 while spawning.
- Updated Eternal Devourer model.
- Improved ability "Immortal Power"(2nd ability):
- Skeleton King now casts it 10 seconds after his health went below 300.
- Cooldown of ability now starts the moment Skeleton King's health went below 300.
- Decreased cooldown.
- Underworld Guardian:
- Now casts the "Ground Shake" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Fixed spawning too high when awakened from statue.
- Now gains Resistance lvl 5 while spawning.
Structures:
- Underworld Portal:
- Updated the structure.
- Moved to the Overworld.
- Necropolis:
- Updated the structure.
Tools and Armory:
- Necromancer's Staff:
- Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
- Now drops from Necromancer similar way a Bow drops from Skeleton.
- Decreased cooldown.
Other:
- Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
- Removed fire spreading properties from Infernal Soil and Infernal Stone.
- Improved Fear and Fearlessness effects mechanics.
- Wandering Trader is now considered human.
- Added Fear potions. Can be brewed from Horror Clot.
Dependencies
Files
[1.18.2]MidnightMadness-1.3.5.jar(5.12 MiB) Primary Download
External resources
Project members
kotishe666
Owner
Technical information
License
ARR
Client side
required
Server side
required
Project ID