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Midnight Madness 1.3.5

Changelog

Demons:

  • General:
    • All demons are now immune to fear.
  • Dark Wolf:
    • Decreased damage from 8 to 6.
    • Slightly decreased spawn rate and density.
  • Soul Weaver:
    • Slightly decreased spawn density.
  • Skeleton King:
    • Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
    • Now gains Resistance lvl 5 while spawning.
    • Updated Eternal Devourer model.
    • Improved ability "Immortal Power"(2nd ability):
      • Skeleton King now casts it 10 seconds after his health went below 300.
      • Cooldown of ability now starts the moment Skeleton King's health went below 300.
      • Decreased cooldown.
  • Underworld Guardian:
    • Now casts the "Ground Shake" ability 10 seconds after spawn.
    • Improved the procedure of space-checking before spawning.
    • Fixed spawning too high when awakened from statue.
    • Now gains Resistance lvl 5 while spawning.

Structures:

  • Underworld Portal:
    • Updated the structure.
    • Moved to the Overworld.
  • Necropolis:
    • Updated the structure.

Tools and Armory:

  • Necromancer's Staff:
    • Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
    • Now drops from Necromancer similar way a Bow drops from Skeleton.
    • Decreased cooldown.

Other:

  • Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
  • Removed fire spreading properties from Infernal Soil and Infernal Stone.
  • Improved Fear and Fearlessness effects mechanics.
  • Wandering Trader is now considered human.
  • Added Fear potions. Can be brewed from Horror Clot.

Dependencies

Files

[1.18.2]MidnightMadness-1.3.5.jar(5.12 MiB) Primary Download

External resources


Project members

kotishe666

Owner


Technical information

License
ARR
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required
Server side
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Project ID