Changelog
Changed:
- Normalized volume of the sounds for spell reading
- Improved how spell effects are handled internally
- All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
- Changed
max_range
in spell data files to justrange
Added:
- Magic Barrier
New spell, creates an unbreakable wall that can only by removed by Dispel Magic spell. - Blaze and Wind Runes
Items that can be used in fire and wind/cold spells (currently that's just Conflagrate and Cold Snap) and which recharge over 1 minute instead of being consumed like Blaze and Breeze Rods.
Dependencies
External resources
Project members
Reoseah
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID