Changelog
This update finalizes the core feature set and prepares the project for porting to the latest game versions. The data-driven API can now be considered stable. All future updates will maintain full backward compatibility.
Changes
- Refactored the
maestro:biome_tagcondition schema for improved flexibility and extensibility. - Refactored the
maestro:dimensioncondition schema for improved flexibility and extensibility. - Refactored the
maestro:heightcondition schema for improved flexibility and extensibility. - Extended the
maestro:weathercondition to support sandstorm detection.
New Conditions
- Added
maestro:entity_tag– counts entities by tag with configurable radius. - Added
maestro:day_cycle– detects day, night, sunrise, and sunset phases. - Added
maestro:time– evaluates time of day using numeric tick ranges. - Added
maestro:vehicle– detects and filters the player's current vehicle. - Added
maestro:boss_event– detects active boss health overlays. - Added
maestro:fishing– detects when the player is fishing. - Added
maestro:in_game– detects an active world and player presence. - Added
maestro:creative– detects Creative mode. - Added
maestro:underwater– detects when the player is underwater.
For detailed information, please refer to the updated wiki.
Dependencies
Files
maestro-forge-1.20.1-3.0.0.jar(747.68 KiB) Primary Download

