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Just Enough Guns 0.4.0

Changelog

bayoTeaser

✨ Bayonets, Mags and More!

EDIT:

THE AMMO UI IS KNOWN TO CAUSE FRAME DROPS! DISABLE IT IF YOU GET LOW FRAMES, I AM LOOKING FOR A FIX FOR THIS!

Content:

🥺 Creepers now have a chance of dropping grenades including live ones! (Can be disabled in config)

✨ Vanilla swords can now be attached to the barrel of the guns! (They are enchantment compatible, more info on that later in the post)

✨ You can now Charge if you sprint while holding a gun with a bayonet!

✨ Added a Melee attack keybing! (V by default)

✨ Added a new Attachment slot! Magazines!

✨ Added Extended Mags and Drum Mags!

✨ Added an Ammo Counter GUI!

✨ Added a crafting recipe for the Healing Talisman!

✨ Improved animations (Still no reload animations)

✨ Updated entity render!

🔧 Added many config options! Now you can disable Weapon Durability, JEG entities spawning, Underwater Firing and many more!

Update info:

The bayonets will always deal half the damage of the sword you equip, but they are enchantment compatible:

🔥 Fire Aspect will burn the entities! (The time is multiplied by the enchantment level)

🔧 Sharpness will add 1 more damage per level!

🔧 Sweepind edge 3 will not interrumpt the Bayonet's charge!

🔧 Knockback will multiply the amount of knockback by every level!

Notes:

This one was really fun to code! Not much to say, I feel like some of the changes that arrived in this update really needed to be implemented.

Thank you for following; the development of Yandere Simulator.

  • MigaMi

Files

JustEnoughGuns-0.4.0-1.19.2.jar(2.51 MiB) Primary Download

External resources


Project members

AlanorMiga

Member


Technical information

License
GPL-2.0-or-later
Client side
required
Server side
required
Project ID