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Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

245.6k downloads
313 followers

11.4.0-175

Changelog

  • Add upgrades for the Engineering's Skyhook (BluSunrize)
    • High Torque Motor makes it faster to go up slopes
    • Insulated Grip allows riding live wires without getting zapped
    • Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
  • Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
  • Allow survey tools to be used on more blocks (voidsong-dragonfly)
  • Add cloche recipes for ferns and grass (voidsong-dragonfly)
  • Add crushing recipes for stone and deepslate (voidsong-dragonfly)
  • Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
  • Add a banner pattern for the wire cutter (BluSunrize)
  • Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
    • This allows for individual coloured grip + head of the tool
    • It also allows all three wolf designs to be stored in one pattern
  • Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
    • You can use a fluid pump to load and unload the barrel carts!
  • Add High-Cetane Biodiesel (BluSunrize)
    • It's made from biodiesel and potion of strength in the refinery
    • Its burntime is 25% longer than normal biodiesel!
  • Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
    • Also includes catwalks stairs!
  • Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
  • Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
  • Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
  • Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
  • Change storage crates in their behavior (BluSunrize)
    • They will only keep their items if they are sealed before being broken
    • To seal a crate you'll need to use an engineer's hammer on it for an extended duration
    • This way, they're not longer as good as Shulker Boxes
    • To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
  • Change waterwheels in their behavior (voidsong-dragonfly)
    • Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
    • Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
    • Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
    • Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
    • The maximum power for an optimized overshot wheel is the same as before!
    • Also both the waterwheel and windmill now have sounds!
  • Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
  • Fix stone multiblocks being washed away by water (BluSunrize)
  • Fix potential race condition with wires damaging entities (BluSunrize)
  • Fix shader banners and potion fluids using the wrong colors (BluSunrize)
  • Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
  • Fix IE's tools rendering inverted in offhand (BluSunrize)
  • Fix crusher and excavator particles behaving weirdly (BluSunrize)
  • Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)

Files

ImmersiveEngineering-1.20.4-11.4.0-175.jar(11.92 MiB) Primary Download

External resources


Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

License
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Server side
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Project ID