Changelog
- Add upgrades for the Engineering's Skyhook (BluSunrize)
- High Torque Motor makes it faster to go up slopes
- Insulated Grip allows riding live wires without getting zapped
- Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
- Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
- Allow survey tools to be used on more blocks (voidsong-dragonfly)
- Add cloche recipes for ferns and grass (voidsong-dragonfly)
- Add crushing recipes for stone and deepslate (voidsong-dragonfly)
- Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
- Add a banner pattern for the wire cutter (BluSunrize)
- Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
- This allows for individual coloured grip + head of the tool
- It also allows all three wolf designs to be stored in one pattern
- Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
- You can use a fluid pump to load and unload the barrel carts!
- Add High-Cetane Biodiesel (BluSunrize)
- It's made from biodiesel and potion of strength in the refinery
- Its burntime is 25% longer than normal biodiesel!
- Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
- Thank you wilechaote for giving us permission to include these blocks in the mod <3
- Also includes catwalks stairs!
- Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
- Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
- Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
- Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
- Change storage crates in their behavior (BluSunrize)
- They will only keep their items if they are sealed before being broken
- To seal a crate you'll need to use an engineer's hammer on it for an extended duration
- This way, they're not longer as good as Shulker Boxes
- To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
- Change waterwheels in their behavior (voidsong-dragonfly)
- Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
- Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
- Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
- Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
- The maximum power for an optimized overshot wheel is the same as before!
- Also both the waterwheel and windmill now have sounds!
- Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
- Fix stone multiblocks being washed away by water (BluSunrize)
- Fix potential race condition with wires damaging entities (BluSunrize)
- Fix shader banners and potion fluids using the wrong colors (BluSunrize)
- Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
- Fix IE's tools rendering inverted in offhand (BluSunrize)
- Fix crusher and excavator particles behaving weirdly (BluSunrize)
- Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)
Files
ImmersiveEngineering-1.20.4-11.4.0-175.jar(11.92 MiB) Primary Download
External resources
Project members
BluSunrize
Owner
SkySom
Contributor
malte0811
Developer