Changelog
- First release for 1.20.4
- Includes all features from 10.1.0
- All of the porting work and bugfixing courtesy of Malte
- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
- Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
- New Vein: Banded Iron, a primary iron deposit because it's IE's most common resource
- New Vein: Lazulitic Intrusion, comprised of lapis and gold, making it ideal for decoration and enchanting
- New Vein: Alluvial Sift, only found in river biomes, this allows the excavator to mine for diamonds
- New Vein: Rich Auricupride, only found in mesa biomes, high in gold and some copper
- Changed Pentlandite to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
- Changed Wolframite to include tin when present
- Changed all veins to output less sulfur
- Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
- Changed weight and failchance on various veins, this makes "necessary" resources more common
- Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
- Actually increased the weight of "rare" veins such as Beryl and Uraninite, because they are now limited by biome
- Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
Files
ImmersiveEngineering-1.20.4-11.1.0-172.jar(11.43 MiB) Primary Download
External resources
Project members
BluSunrize
Owner
SkySom
Contributor
malte0811
Developer