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Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

245.6k downloads
313 followers

1.19.2-9.2.1-164

Changelog

  • Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
  • Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
  • Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
  • Add sawmill recipes for treated wood (TeamSpen210)
  • Cache connection rendering at the section level rather than individual segments (Malte)
  • Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
  • Overhaul villager trades (BluSunrize)
    • Structural Engineer:
      • Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
      • Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
      • Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
    • Machinist:
      • Blueprint for crafting components is an early trade that gives good XP
      • Mostly focused on emerald-based sales of drill heads & upgrades
      • Still has the blueprint for Arc Furnace electrodes as a master trade
    • Electrician:
      • Reduced cost of tools & added screwdriver to the options
      • Removed railgun and revolver upgrades from the list
      • Experts will purchase vacuum tubes and sell electronic components
      • Master trades are tesla coil & cheap circuit backplanes
    • Outfitter:
      • Can now sell epic grabbags as well
      • Will buy tough fabric, silver and gold grit
      • Can sell some of IE's banner patterns
  • Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
  • Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
    • Can increase its speed by up to 700%!
  • Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
  • Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
  • Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
  • Fix z-fighting issues on the mod workbench with rubidium (Malte)
  • Fix visual issues when inverting powered lanterns (Malte)
  • Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
  • Fix global sound of mixer as a result of stereo audio file (Malte)
  • Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
  • Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
  • Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
  • Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
    • In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
  • Fix mixer not rendering its contained fluid (BluSunrize)
  • Fix heavy plated shield being raised when using mainhand items (Malte)
  • Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
  • Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
  • Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)

Files

ImmersiveEngineering-1.19.2-9.2.1-164.jar(10.34 MiB) Primary Download

External resources


Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

License
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Server side
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Project ID