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Immersive Vehicles - 1.18.2 - 24.0.0

Changelog

Immersive Vehicles 24.0.0

Important Stuff:

  • Ported Immersive Vehicles to 1.21.1 NeoForge
  • Fixed crash when IV and AdAstra are installed simultaneously
  • Fixed tile entites such as benches & fuel pumps dissapearing randomly

Additions:

  • Added a variable that triggers when looking at a defined hitbox group
  • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
  • Added Fr*nch translation
  • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
  • Added the ability to set a custom frequency of sin and cos variables
  • Added back mouse yoke for planes. Togglable with C.
  • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
  • Added additional customizable keyboard keys, up to 10 from the initial 4
  • Added the ability to bind mouse buttons in controls

Fixes:

  • Fixed external fuel tank parts not doing fuel operations properly
  • Fixed faulty particle spawning mechanics.
  • Fixed Y2K button not working on servers.
  • Fixed spelling in the handbooks
  • Fixed whacky hitbox outline rendering in F3+B
  • Fixed constant entity collision sounds when riding create trains.

Changes:

  • Auto-Heli level is now false by default.
  • Players now receive a part scanner on join on first world join.
  • Increased fuel flow rate from external fuel tanks.
  • Changed AllowExternalDamage to be true by default
  • Changed builder_entity_rendering to no longer react to pistonPushReaction
  • Create Cardboard Boxes now add mass to a vehicle

Files

Immersive Vehicles-1.18.2-24.0.0.jar(5.08 MiB) Primary Download

External resources


Project members

Mr_Mulle

Owner


Technical information

License
ARR
Client side
required
Server side
required
Project ID