Changelog
Immersive Vehicles 24.0.0
Important Stuff:
- Ported Immersive Vehicles to 1.21.1 NeoForge
- Fixed crash when IV and AdAstra are installed simultaneously
- Fixed tile entites such as benches & fuel pumps dissapearing randomly
Additions:
- Added a variable that triggers when looking at a defined hitbox group
- Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
- Added Fr*nch translation
- Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
- Added the ability to set a custom frequency of sin and cos variables
- Added back mouse yoke for planes. Togglable with C.
- Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
- Added additional customizable keyboard keys, up to 10 from the initial 4
- Added the ability to bind mouse buttons in controls
Fixes:
- Fixed external fuel tank parts not doing fuel operations properly
- Fixed faulty particle spawning mechanics.
- Fixed Y2K button not working on servers.
- Fixed spelling in the handbooks
- Fixed whacky hitbox outline rendering in F3+B
- Fixed constant entity collision sounds when riding create trains.
Changes:
- Auto-Heli level is now false by default.
- Players now receive a part scanner on join on first world join.
- Increased fuel flow rate from external fuel tanks.
- Changed AllowExternalDamage to be true by default
- Changed builder_entity_rendering to no longer react to pistonPushReaction
- Create Cardboard Boxes now add mass to a vehicle
Files
Immersive Vehicles-1.18.2-24.0.0.jar(5.08 MiB) Primary Download
External resources
Project members

Mr_Mulle
Owner
Technical information
License
ARR
Client side
required
Server side
required
Project ID

