Changelog
1.0.0
- Added the Warship (thanks Maugwei!)
- Changes to core, keep addons up to date!
- Made many changes to allow easier addons
- Vehicles now implement inventory interface, thus working with hoppers etc
- Rockets now boost based on duration
- You no longer yeet yourself out of the aircraft when sneak-right clicking
- No more mining slowdown while in aircraft
- Added config flags to:
- Drop the inventory (default true to stay faithful to e.g., boats)
- Drop the equipment/customization (default false, as that's just annoying)
0.7.5
- Various smaller fixes
- Added config flag to allow block damage for bomb bay
- Fixed heavy crossbow in creative
- Durability upgrades no longer mess with vehicle health bar
0.7.4
- Fixed issues with building
- Fixed background not being dim in inventory
0.7.3
- Added camera offset, especially for larger aircraft
- Fixed cargo airship's sails
- You can now exit every aircraft properly, and don't stand on its top
0.7.2
- Fixed negative modifiers not working as intended
- Added rotary cannon sound
- Creative players no longer require ammo
- The gyroscope now also stabilizes the pitch
- Updated icons (Thanks 김작업!)
- Weapons now also work when daylight cycle is off
- Fixed bullets being funky
- Added fancy sinking bubbles
0.7.1
- TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
- Added keybind for using weapons/mounts
- Fixed gunpowder typo, can now be used in rotary cannon
- Added a cooldown, so you don't bomb your aircraft when entering
- Fixed sound of telescope
- Fixed client ticking at higher rate than server
0.7.0
- Aircraft now have a health bar, building up visual damage until they explode
- Right click fixes it again
- Added 4 weapon/utilities
- Telescope – Twice the zoom as a spyglass and always available
- Heavy Crossbow – Shots arrows with a lot of force
- Rotary Cannon – Automatic cannon on a gyroscopic mount
- Bomb Bay – Drops tiny TNT packets (no block destruction)
- Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
- Added support for modded fuel (Thanks Brandon!)
- Biplanes can now reverse
- REI is now also supported
- Fixed client tracking range (Vehicles are now 2.4x farther visible)
- You now have to confirm R to dismount when in flight
- You now get reminded how to exit when trying to shift
- Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
- Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
0.6.2
- Fixed another server crash on Fabric
- Reverted removal of Multi-Keybindings as player got angry
0.6.1
- Fixed server crash on Fabric
0.6.0
- Added datapack support for custom upgrades
- Configurable vehicle explosions
- Removed Multi-Keybindings as it no longer works with Forge anyways
- Also removed separate keybinds for pull and push
- Added config to block aircraft in certain dimensions
- Added JEI support for the larger inventories
0.5.2
- Switched to PacketByteBuf serializer
0.5.1
- Fixed glitch on sails when pausing
- Aircraft no longer break on autostep
0.5.0
- Added Cargo Airship
- You can now kick out entities using shift-right click
- Added fall damage when crashing the aircraft (never lethal by default, configurable)
- Fixed inventory staying open after entity got removed
- Mirrored banners correctly
0.4.2
- Engines now have a fuel buffer and then die slowly when out of fuel
- Configurable fuel consumption can now exceed 1
- If fuel consumption is set to 0, no initial item needs to get burned
- Don't burn fuel in creative mode (configurable)
- The engine no longer burns the whole bucket
- Added a configurable fuel map
- Cut default wind sensibility in half
- Changed back to custom Keybindings, allowing to reuse keys without conflicts
- A config flag exists to disable this in case of mod conflicts
0.4.1
- Fixed fuel notification on gyrodyne
- Fixed air friction stat color
- Fixed server crash
0.4.0
- Added inventory
- Added fuel
- The Gyrodyne burns your body fat instead
- Added 9 unique upgrade items
- Added banners to enhance the look of the Airplane and Airship
- Added dye slots to tint the Airships sails
- Added rocket boost
- Improved wind mechanics, configurable
- Crashing aircraft now destroys them, configurable
- By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
0.3.1
- Used even less aggressive keybinding method
- Fixed discriminator byte crashes
0.3.0
- Added Quadrocopter
- Fixed non-pilot dismounting
- Switched to less intrusive multi keybindings injection to restore mod compatibility
- Fixed controller animation of airship
- Added support for modmenu and cloth config
- Added item tooltip description
- You can no longer apply knockback to your vehicle
- Fixed the Biplane phantom push when leaving
- Fixed first person camera offset
- Vehicles can have a separate camera perspective, and is third person by default (configurable)
- Creative mode destroys airplanes immediately
0.2.1
- Fixed Forge on 1.19.x
0.2.0
- Added keybindings
- Added fancy GUI
- Improved and optimized aircraft textures (thanks stohun!)
- Fixed and updated translations
- Fixed WAILA translations
- Enhanced recipes
- Fixed non player mount positions
- Made all vehicles more durable
- You can no longer hit your own aircraft while flying
- Random entity will never occupy the last seat
0.1.1
- Fixed broken sneaking animation outside aircraft
0.1.0
- Initial release
- Added hull, engine, sail, propeller and boiler item
- Added airship, biplane and gyrodyne aircraft
Files
immersive_aircraft-1.0.0+1.20.1-forge.jar(1.97 MiB) Primary Download
External resources
Project members
Luke100000
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
required
Project ID