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[FORGE] [1.20.1] IllagerInvasion-v8.0.5

Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.0.5-1.20.1] - 2024-04-24

Fixed

  • Fix parts of the underground labyrinth structure sometimes being exposed on the surface
  • Fix some labyrinth hallways rarely being flooded

[v8.0.4-1.20.1] - 2024-01-24

Changed

  • Necromancer now drops zombie and skeletons heads as a rare drop

Fixed

  • Fix crash on Skull Bolt impact
  • Fix firecaller setting themselves on fire and not fleeing from iron golems
  • Fix basher stun not updating
  • Fix alchemists poising themselves

[v8.0.3-1.20.1] - 2023-11-05

Changed

  • Protection enchantments can now be upgraded in the imbuing table

Fixed

  • Fixed labyrinth hallways occasionally being flooded

[v8.0.2-1.20.1] - 2023-08-18

Added

  • Added a config option for disabling the yellow invoker boss bar

Fixed

  • Fixed occasional crash when alchemists are spawned in a structure during world generation
  • Fixed villagers not fleeing from new illager enemies
  • Fixed endurance trim doubling the rate at which food is drained instead of cutting it in half

[v8.0.1-1.20.1] - 2023-08-11

Changed

  • Added illagers to the numismatic-overhaul:the_bourgeoisie entity type tag

Fixed

  • Fixed necromancer summoning particles not rendering

[v8.0.0-1.20.1] - 2023-07-20

  • Initial release

Files

IllagerInvasion-v8.0.5-1.20.1-Forge.jar(2.23 MiB) Primary Download

External resources


Project members

Fuzs

Owner

Safro

Former Developer

ZekeSmith

Former Developer

LunaPixelStudios

Studio


Technical information

License
MIT
Client side
required
Server side
required
Project ID